I made a gameplay critique video on Underwear Man vs. Zombies!
Very impressive for a weekly game jam! A 3D game of this length and complexity is a lot of work; great job!
The gameplay itself is rather monotonous, simply walking up and repeatedly clicking left-mouse until the zombies die, so unfortunately I didn't find the game super fun in its play. There isn't really any thought, skill, or engagement necessary.
However! This game is still really well-done and fairly professional for a game jam. I'm rather floored with it!
- Great art + animations
- Good silly concept
- Pretty dang bug-free
- The fact that's it's a working 3D Hack-and-Slash for a Weekly Game Jam
- Slick game page, with a great font, custom colors, and inclusion of a video, screenshots, and branding
- Excellent logo
- Very complete and rather polished
- Really nice YouTube thumbnail
- Particles effects are nice
- The ragdoll physics as the zombies' bodies fall apart when you kill them is great!
Areas to improve in the future:
- Screenshots have Unity editor edges in them; take screenshots of only the game
- Audio quality on your YouTube video on the game page is kinda rough; use Audacity to remove background noise
- Game music is rather short and loops far too quickly for such a long game; if you have time to make multiple of such long levels, then you definitely have time to make and/or download some more music for the game!
- Include original game jam build on your itch page; don't replace the original build when you ship updates! Leave older builds with proper labels. This is better for both your players and you in the long run!
- Include the controls within the game
- Gameplay is too repetitive / monotonous; add both horizontal and vertical changes in gameplay! Utilize a varied pacing / intensity over time as I specify in my Creating Fun presentation
- Game is far too easy; balance player skill vs. difficulty to help create flow!
- Mouse is visible while trapped within the game; make that mouse invisible unless we need it!
- The game's executable is named "Hack.exe" instead of "Underwear Man vs Zombies.exe"
- End screen is very anticlimactic and lackluster, particularly with how the music just ends, the default Unity skybox texture, and text being too small
- Your games will get a lot more plays / attention if they're playable in-browser with Unity WebGL / HTML5!
- Main menus are nice, but not the biggest deal
- Anytime you package a game .exe in a .zip file, when someone unzips it, make sure that the game's .exe is available right away on top, not buried under any successive subfolders
- Game's Windows icon doesn't really work; text is too small to be readable, something like the zombie or player character's head would have worked better
- Jump is kinda inconsistent; sometimes it wouldn't work. And the existence of a shorthop doesn't really serve the design of this game
- 3D platforming is a bit tough because you can't judge distance very well from the 3rd person view; something like a drop shadow below the player a la classic N64 3D platformers can help!
Obviously I'm digging into some really small details there for the criticisms, which speaks to how full & polished this game is! Keep up the good work! I look forward to playing more of your games!